Walk through a rain-soaked city, navigate crowded pavements and use grounding techniques when everything becomes to much. Still is a short narrative game about anxiety, overwhelm and finding space to breathe

Accessibilty options are available for players sensitive to flashing lights, loud sounds and camera motion.
Controls

  • WASD- Move
  • Hold SPACE - Ground yourself

Made by James Ward-Sinclair for the GMTK 2026 game, based on the theme 'Countdown'.

Comments

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reminds me of the breathing portion of celeste